Thursday, October 6, 2011

Adobe 3D Stage: Top Games Graphics Internet browser

Adobe 3D Stage: Top Games Graphics Internet browser

Epic's technology demo impressed by, among other things pretty light and shadow effects. Image: The Epic Games, especially for the Unreal Engine studio Epic Games is known developers set to Adobe's MAX 2011 conference in the performance of Flash Player 11 built-Stage 3-D interface to the test. A specially ported level from the multiplayer game Unreal Tournament 3 was smoothly in the Internet-browser and looks in the Epic-founder Mark Rein even better than the console versions for Xbox 360 and Playstation 3 is it still on prettier Illumination (global illumination), finer shadows caused by sunlight and light pencil (God Rays).
Prior to this we have also already known from the mobile devices implemented Citadel Epic demo without problems, such as pure writes in a blog entry. The technology demonstration underscores how much importance industry giant Epic novel 3D-games-spheres such as smart phones, tablets, and web browsers away from the traditional attributes to PC and console titles. Rein also mentions Facebook games and hints at future stage 3D titles that could be used as a specially adapted version of the Unreal 3 engine.
Stage 3D speaks to the graphics hardware on Windows with DirectX 9 and is therefore compatible with all graphics cards in recent years. It speeds up next to 3D and 2D content. On Mac OS X and Linux to stage attacks on 3D OpenGL 1.3, with mobile devices based on OpenGL ES 2.0. More information on Stage 3D is available on an Adobe website.
Adobe enters into competition with 3D Stage to open 3D graphics standard from the Khronos Group: WebGL. It is a programming interface, which on JavaScript access to OpenGL ES 2.0 plug-ins without permits and work. Via WebGL example, can be a port of the already developed by id Software, but play very elderly shooter game Quake 2 in the browser. However, had to put up WebGL including Microsoft Critique: the Redmond company held an open Web standard too uncertain, and Apple wants to hold back at first: When on 12 October seemingly Mobile 5 operating system, IOS will work non-traditional WebGL-browser applications.


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